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AI Insights · Timothy · October 2024

Top 5 Third Person Games Performance on Unified Platform in Uruguay Q3 2024

Explore the performance trends of the top third-person games in Uruguay for Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Third Person Games Performance on Unified Platform in Uruguay Q3 2024

The third quarter of 2024 saw notable trends in the performance of the top third-person games in Uruguay on a unified platform. According to Sensor Tower, these games displayed varied patterns in terms of weekly downloads, revenue, and active users.

Free Fire from Garena showed a fluctuating yet promising trajectory in weekly revenue, peaking at approximately $10.4K in early September and closing the quarter with a similar figure. Weekly downloads reached a high of around 8.8K in the first week of August, although there was a downward trend towards the end of September, finishing at about 5.3K. The game maintained a robust weekly active user base, starting at over 562K and experiencing a gradual decline to approximately 523K by the end of the quarter.

PUBG MOBILE by Tencent Mobile International Limited saw its weekly revenue gradually decrease, starting at $4.8K and ending at roughly $2.5K. Despite this, weekly downloads showed some variability, peaking at 1.4K in mid-August before dropping to around 876 by the end of the quarter. The game maintained a steady number of weekly active users, hovering around 11K throughout the period.

Last War:Survival, developed by FUNFLY PTE. LTD., experienced a peak in weekly revenue in mid-September, reaching about $3.5K, with a slight decrease towards the end of the quarter. Weekly downloads saw a significant drop from 1.3K to around 779 by the last week of September. However, the game’s weekly active users increased steadily from approximately 18.6K to 23.9K over the quarter.

Stumble Guys by Scopely, Inc. saw a downward trend in weekly revenue, starting at $892 and closing at around $593. Weekly downloads exhibited fluctuations, peaking at 5.3K in late July but declining to approximately 3.7K by the end of September. The weekly active users showed some consistency, ranging from around 37K to 35K across the quarter.

Lastly, Genshin Impact from COGNOSPHERE PTE. LTD. had a modest performance in weekly revenue, with notable highs of $1.1K in mid-September. Weekly downloads remained relatively stable, fluctuating between 370 and 570 throughout the quarter. The game maintained a consistent weekly active user base, starting at around 11.9K and ending the quarter with approximately 12.3K.

For further insights and detailed data, you can visit Sensor Tower's comprehensive analytics platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024